![]() ![]() In stressful situations, a penalty should always be assessed for the difficulty of performing actions with both hands at once. You never suffer a penalty for your character's use of either hand in performing a task, since the character has no "off-hand." The character can use both hands at once to perform two physical tasks without splitting dice pools, but he may suffer a concentration penalty (at the Storyteller's discretion,) especially if the tasks are wildly different or in different arcs of vision. Your mage has equal facility with either hand. For three points, all of your mages senses are incredibly acute. She can manage about twice the natural sensitivity of a human, which allows you to get a two-point reduction on difficulty for all rolls with the appropriate sense. Your mage has an exceptionally sharp natural sense, be it vision, taste, hearing or whatever. ![]() Special or combat Abilities, such as Do, should never have an Ability Aptitude associated with them. This Aptitude functions for one Ability, but it can be taken multiple times for a character who's a natural with, say, computers and technology. A natural linguist picks up languages easily, speaking without any trace of accent, and a crack driver can perform phenomenal car tricks with ease. Within your character's specific Aptitude, reduce all difficulties by two. 1.10 Claws / Fangs / Horns / Hooves / Barbed Tailįor every human ability, there are those who have a natural flair for it. ![]()
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